FBX Scale Report Pro
Find the wrong scales in a folder, then fix them in one pass
Blender add-on · Blender 4.2+
Everything the free tool does, plus correcting the scale instead of only reporting it, rig checks that measure what an engine will do with the skeleton, and profiles that judge every file against Unity, Unreal or your own pipeline.
What it does
- Rewrites the declared scale, with a preview of exactly what will change
- Leaves a written record of every change, plus a timestamped backup
- Batch correction across a folder, one file at a time
- Rig checks: bone influences per vertex, vertices nobody weighted, bind pose
- Profiles for Unity, Unreal and marketplace submission — or your own JSON file
- Reads binary FBX, which the free tool reports as not read
- Command-line mode for a build pipeline, with an exit code per pipeline
What it looks like
Requirements
- blender 4.2 or newer
- os Windows, Linux, macOS
What it does not do
Read this before you decide. It is the reason the list above can be believed.
- It does not write a file it could not read: a file that fails to parse is reported by name and left alone.
- It does not write anything without a press. The preview and the apply are separate, and the apply button is disabled when it would do nothing.
- It does not claim a rig is fine when it could not see one. Rig checks read binary FBX — what Blender exports — and an ASCII file is reported as not checked.
- It does not check file names, folder structure or marketplace paperwork. Profiles are about what is inside the file.
- It sends nothing anywhere and needs no account: no telemetry, no server of ours, no cloud check.